using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace RedPointSystem
{
    public class RedPointCheckResultData
    {
        private bool m_isExsit = false;
        private int m_data = 0;
        public void SetData( bool isExsit , int data )
        {
            this.m_isExsit = isExsit;
            this.m_data = data;
        }

        public bool isExsit
        {
            get
            {
                return m_isExsit;
            }
        }

        public int data
        {
            get
            {
                return m_data;
            }
        }
    }
}
